Understanding Sickness and Emotional Experiences in 360 Degree VR Motion Simulators

Authors

  • Harley Welsby Te Herenga Waka—Victoria University of Wellington

Keywords:

Software Engineering, Virtual Reality, VR motion sickness

Abstract

Simulating real-life scenarios for training and entertainment purposes in Virtual Reality (VR) is more realistic than ever before. Currently available VR head-mounted displays are unable to match movements in VR simulations to real physical movements effectively. Eight360’s Nova Device is a 360-degree VR motion simulator which physically moves its user in time with their virtual movement in VR simulations. The Nova brings to light new unknowns on whether 360-degree motion simulation adversely affects VR motion sickness (cybersickness). This project developed a spaceship flight simulation game for the Nova to evaluate motion sickness symptoms. A user study was conducted to evaluate the symptoms experienced and to better understand the causes and effects of these symptoms to inform future design of VR simulations and 360-degree motion simulators.

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Published

2023-10-10

How to Cite

Welsby, H. (2023). Understanding Sickness and Emotional Experiences in 360 Degree VR Motion Simulators. Wellington Faculty of Engineering Symposium. Retrieved from https://ojs.victoria.ac.nz/wfes/article/view/8424

Issue

Section

Software Engineering